Four projects, chosen for the decisions behind the screens.
For each one: what I decided, what it cost, and what changed after release.
Getting the company out of its own support queue
Every missing reward turned into a ticket for an account manager, worked in a tool that could no longer describe the product. I defined one event model for every reward mechanic, and support started closing investigations without us.

Sixty settings nobody could explain
Publisher setup ran through one dropdown of sixty plus settings, each named by the engineer who built it, most with no description at all. I spent two months finding out what they did, then rebuilt the flow around the decisions they serve. Deal to release went from seven weeks to five.

Arguing for the project nobody had funded
Promotions brought in around a tenth of platform revenue and were run from a table with two statuses and a search box. The design was the quick part. Getting engineering time for it, against much larger projects, took longer.

Closing the gap between what shipped and what we drew
Two dashboards had drifted from the Figma library and from each other, one small inconsistency at a time. I pulled production into the file, audited both against it, rebuilt the foundations as tokens and refactored ten components. Weekly frontend review went from three or four hours to under one.

I am most useful before the interface is obvious: when the data model is unfinished, ownership is split between teams, and somebody has to make a decision the rest can build on.
In practice that means reading the data model before I open a design file, writing each tradeoff down before it ships, and going back after release to check which assumptions held. The screens come last.
The path
- 2024 to nowadjoeRewarded ads platform, two dashboards and the design system
- 2022 to 2024InsiderMartech, led the Mobile Suite team
- 2021 to 2022GetirConsumer super app, launched car rental
- 2018 to 2021Koç UniversityBranding and interface work for startups and NGOs
Consumer speed first, then marketing tooling, then platform infrastructure. Each move took me closer to where a wrong decision has a measurable cost.
What the people I worked with say.
Before Erdem joined my team, I had issues working with designers: messy Figma files, missed states, and a communication gap between teams. Erdem was a brilliant designer, and a friend, who did not just push designs to development but gathered everyone's input to mature the solution together. During handoff, every question we had was either resolved or got real attention from him. He turned our design to release cycle from a challenge into something to enjoy.
MEMansur Muaz EkiciSenior Frontend Engineer, InsiderErdem is that magnetic force that keeps cross functional teams with very different backgrounds engaged and together. He creates a space where laughter meets rigour. He has a unique approach: he executes meticulous design work and then delivers it with a good portion of dad jokes. As we worked together, he inspired me in my own leadership journey. It was a blast to work with him.
DÖDuygu ÖzgülDesign Lead, InsiderIn a fast paced company with a lot of tech debt, Erdem always found a workaround. Sometimes an alternative design, sometimes more detail on how our product is structured. What he does best is provide solutions rather than become a bottleneck when times are hard. I really enjoy his approach as a proactive problem solver.
PPuruSenior Frontend Engineer, adjoeGetir has a speed culture, and design has to respond to every requirement at once: C-level requests, legal pushes, fast growing market demands. Under all that pressure, Erdem was one of the solution makers in my team. I relied on him for multiple projects and crises, trusting him to take a brief from me and finalise it end to end.
UYUmut Can YurtalanHead of Design, GetirIf the problem is genuinely complicated, I am interested.
Open to senior and lead roles in B2B and platform teams. Happy to talk through any of the work above in detail.