Game Details Page Redesign.

Redesigned Playtime’s offer details page into a clearer, goal-oriented layout that highlights rewards and tasks upfront — improving click-to-install by 8%, revenue by 6%, and giving publishers a more flexible, scalable template.

B2B · Mobile · Customizable

Click to install

+8%

Revenue

+6%

1.

Discover

Context & Background

Product: Playtime (B2C mobile, with dashboard management system)

Role: Product Designer (sole designer on Playtime)

Team: PM, Engineers, BI Analyst, Marketing

Business Goal: Increase click-to-install rate and optimize revenue by clarifying the Offer Details Page.

Old game details page

The Challenge

The old design was cluttered, text-heavy, and inconsistent.

Key user goals (understanding reward tasks and game details) were buried, leading to friction in decision-making.

Lack of hierarchy → users couldn’t quickly see what they’d gain or what was required.

2.

Define

  1. Hard to read content; lack of contrast, hierarchy, and typeface quality

  2. Unscalable reward cards; cut descriptions and challenging for new task types.

  3. Unclear goal for user: rewards are not clear and prominent enough

  4. Multiple UI issues

Old game details page problems

Problem Framing

Users hesitated to click “Install” because rewards and requirements weren’t clear.

User interviews showed most of users values rewards and task rather than game details.

The page structure didn’t scale well for different reward types.

Cluttered UI creates a bad impression also for the game, other than the Playtime.

Success Criteria

Improve click-to-install rate.

Increase revenue from task completions.

Provide a flexible, scalable layout system for different games and publishers: IAP events, bonus, boosters, and future potentials…

3.

Develop

Different content layouts

Design Exploration

Built wireframes and flows to test user journeys for both first-time and repeat visitors.

Benchmarked against industry patterns (fintech, gaming, rewards apps).

Created 10+ design alternatives covering different information hierarchies:

  • Tasks prioritized vs. Game Details prioritized.

  • Visual-first (hero image) vs. summary-first (rewards upfront).

3 of multiple UI trials

Iterations

Narrowed down to 4 core prototypes for A/B testing:

  1. Tasks-first layout

  2. Game Details-first layout

  3. Creatives-first (visual hero)

  4. Summary → Tasks → Details (non-hero, lean hierarchy)

Conducted usability reviews and publisher feedback sessions:

  • Users wanted rewards and tasks visible above the fold.

  • Publishers cared about flexibility in where details appeared.

Solved technical constraints (e.g., scroll behavior, text length, reward card expansion).

4.

Deliver

Final version, before and after game is installed

Final Solution

Implemented the “Non-hero, Summary → Tasks → Details” layout:

  • Summary card (reward potential + CTA) at the top.

  • Tasks section prioritized above game details for clarity.

  • Game Details & Reward Conditions simplified and moved lower in hierarchy.

Created componentized UI system (cards, text styles, containers) for consistency and easier scaling.

Old vs New design

Impact

+8%

increase in click-to-install rate

+6%

revenue uplift

🧩

Flexible design system allowed publishers to experiment with different task types.

💎

Scalable card system reduced future design overhead for similar iterations.

Reflection & Learnings

User priority matters. Unlike store pages that start with game descriptions, users prefer seeing rewards and tasks first.

Testing multiple alternatives gave us confidence in the winning solution while providing backup directions for future optimizations.

Component-driven design created efficiency for design & dev handoffs.

Future Opportunities

Adaptive layout personalization

Use behavioral and contextual signals to surface time-limited events or IAPs dynamically, aligning the interface with each user’s current motivation and maximizing conversion potential.

Early success reinforcement

Introduce an easier initial challenge and fast feedback loop to trigger early wins; building user confidence, habit formation, and long-term engagement.

Micro-interactions for cognitive closure

Consistent success motions and transitional cues reinforce progress, reduce uncertainty, and enhance emotional trust; creating a more intuitive and rewarding product experience.

Hamburg, 2025

Hamburg, 2025

Hamburg, 2025